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OCR: alphas CRY.SYS. While making use modeled graphics viewed from an isometric angle similar that of SimCity 2000 and despite the game's good looks, the design team insists that visual impact took a backseat to gameplay during development. game first and foremost, claims Ward Makielski the game's designer. "The storyline, the visuals have all grown out the gameplay people are taking the interactive movie route these days, but we're trying to get back days original videogames like Space Invaders and Robotron when the game itself felt fresh pue fun." the early design work any indication fun going about The realtime action the game keeps your hands busy while puzzle after puzzle keeps the game from ever breaking down into mindless shoot -em-up The storyline again, entwined with gameplay serve the ...